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	<title>Comments for justin young&#039;s electronic brain</title>
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	<description>electronic brain of justin young</description>
	<lastBuildDate>Tue, 28 Sep 2010 22:19:45 +0000</lastBuildDate>
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		<title>Comment on flash file structure by niagara region</title>
		<link>http://ebrain.ira-soup.com/tutorials/flash-file-structure/comment-page-1/#comment-210</link>
		<dc:creator>niagara region</dc:creator>
		<pubDate>Tue, 28 Sep 2010 22:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?p=162#comment-210</guid>
		<description>Awesome information you have here. You really realize this and I&#039;m glad I stumbled this post by you thanks a bunch.</description>
		<content:encoded><![CDATA[<p>Awesome information you have here. You really realize this and I'm glad I stumbled this post by you thanks a bunch.</p>
]]></content:encoded>
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		<title>Comment on better particle control by jhon brandy</title>
		<link>http://ebrain.ira-soup.com/after_effects/better_particle_control/comment-page-1/#comment-209</link>
		<dc:creator>jhon brandy</dc:creator>
		<pubDate>Tue, 28 Sep 2010 17:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?p=676#comment-209</guid>
		<description>thx for sharing</description>
		<content:encoded><![CDATA[<p>thx for sharing</p>
]]></content:encoded>
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		<title>Comment on tips and tricks for maya by Justin</title>
		<link>http://ebrain.ira-soup.com/maya-tips-and-tricks/comment-page-1/#comment-205</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Thu, 02 Sep 2010 15:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?page_id=270#comment-205</guid>
		<description>Yeah, I would.  If you just render out a &quot;flattened&quot; version as one ima sequence you just don&#039;t have the same level of control of how things end up looking.  If you render as separate passes you can make out certain parts of reflections or shadows easier.  You could just keep updating your 3d file and try to get it to match, but from a time standpoint it&#039;s much easier to just make the little finesse tweaks in after effects or some other compositing program.  Keep in mind too that things rarely look perfect straight from 3d.  Composiing can make or break a project and having all the control you can is the best option.  If you&#039;re worried about managing a lot of files look into using openEXR format.  I&#039;ll group all you passes into one file.  I&#039;ll post a tutorial about this soon.</description>
		<content:encoded><![CDATA[<p>Yeah, I would.  If you just render out a "flattened" version as one ima sequence you just don't have the same level of control of how things end up looking.  If you render as separate passes you can make out certain parts of reflections or shadows easier.  You could just keep updating your 3d file and try to get it to match, but from a time standpoint it's much easier to just make the little finesse tweaks in after effects or some other compositing program.  Keep in mind too that things rarely look perfect straight from 3d.  Composiing can make or break a project and having all the control you can is the best option.  If you're worried about managing a lot of files look into using openEXR format.  I'll group all you passes into one file.  I'll post a tutorial about this soon.</p>
]]></content:encoded>
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		<title>Comment on tips and tricks for maya by Nnamdee</title>
		<link>http://ebrain.ira-soup.com/maya-tips-and-tricks/comment-page-1/#comment-204</link>
		<dc:creator>Nnamdee</dc:creator>
		<pubDate>Thu, 02 Sep 2010 12:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?page_id=270#comment-204</guid>
		<description>Hey justin. Just tot I should ask you this quickly.
When you model and texture a character in Maya and ur done with every other stage but rendering. Do you need to render out all the passes for that CG element? 

I read an e book that says CG stuff never looks real when com posited with real footage if we just render out the finished model once. Please tell me if I am right on this.</description>
		<content:encoded><![CDATA[<p>Hey justin. Just tot I should ask you this quickly.<br />
When you model and texture a character in Maya and ur done with every other stage but rendering. Do you need to render out all the passes for that CG element? </p>
<p>I read an e book that says CG stuff never looks real when com posited with real footage if we just render out the finished model once. Please tell me if I am right on this.</p>
]]></content:encoded>
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		<title>Comment on use AE to render from premiere by Justin</title>
		<link>http://ebrain.ira-soup.com/tutorials/use-after-effects-to-render-from-premiere/comment-page-1/#comment-198</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Wed, 25 Aug 2010 00:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?p=735#comment-198</guid>
		<description>Thanks for sharing!  I&#039;ll check that out.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing!  I'll check that out.</p>
]]></content:encoded>
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		<title>Comment on use AE to render from premiere by Joe</title>
		<link>http://ebrain.ira-soup.com/tutorials/use-after-effects-to-render-from-premiere/comment-page-1/#comment-197</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 25 Aug 2010 00:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?p=735#comment-197</guid>
		<description>CS5 Media Encoder has improved.

So an easier method than what you described in the video is to export your prem pro project as AAF. then Import the AAF into AAE CS4

There is also a huge advantage in the AAF method. Import a Prem Pro edit into AAE and you&#039;ll see what I mean. You have a neat looking edit in the AAE time line.

You can also just open your prem pro project using AAE.

Try both methods, I&#039;m sure you&#039;ll see the benefits of AAF</description>
		<content:encoded><![CDATA[<p>CS5 Media Encoder has improved.</p>
<p>So an easier method than what you described in the video is to export your prem pro project as AAF. then Import the AAF into AAE CS4</p>
<p>There is also a huge advantage in the AAF method. Import a Prem Pro edit into AAE and you'll see what I mean. You have a neat looking edit in the AAE time line.</p>
<p>You can also just open your prem pro project using AAE.</p>
<p>Try both methods, I'm sure you'll see the benefits of AAF</p>
]]></content:encoded>
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		<title>Comment on use AE to render from premiere by Justin</title>
		<link>http://ebrain.ira-soup.com/tutorials/use-after-effects-to-render-from-premiere/comment-page-1/#comment-196</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sat, 21 Aug 2010 23:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?p=735#comment-196</guid>
		<description>Glad it was helpful!</description>
		<content:encoded><![CDATA[<p>Glad it was helpful!</p>
]]></content:encoded>
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		<title>Comment on use AE to render from premiere by facundo</title>
		<link>http://ebrain.ira-soup.com/tutorials/use-after-effects-to-render-from-premiere/comment-page-1/#comment-195</link>
		<dc:creator>facundo</dc:creator>
		<pubDate>Sat, 21 Aug 2010 23:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?p=735#comment-195</guid>
		<description>Thanks a lot for this, i was almost crazy going from premiere to AE, 28 times per project!!
Great tip &amp; tutorial!</description>
		<content:encoded><![CDATA[<p>Thanks a lot for this, i was almost crazy going from premiere to AE, 28 times per project!!<br />
Great tip &amp; tutorial!</p>
]]></content:encoded>
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		<title>Comment on tips and tricks for maya by Justin</title>
		<link>http://ebrain.ira-soup.com/maya-tips-and-tricks/comment-page-1/#comment-172</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 11 Jul 2010 19:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?page_id=270#comment-172</guid>
		<description>I&#039;m glad it was helpful.</description>
		<content:encoded><![CDATA[<p>I'm glad it was helpful.</p>
]]></content:encoded>
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		<title>Comment on tips and tricks for maya by Alfons</title>
		<link>http://ebrain.ira-soup.com/maya-tips-and-tricks/comment-page-1/#comment-170</link>
		<dc:creator>Alfons</dc:creator>
		<pubDate>Sun, 11 Jul 2010 18:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://ebrain.ira-soup.com/?page_id=270#comment-170</guid>
		<description>You are a Blessing.  This saves so much time, I was about to read the entire instruction manual and follow step by step.  However, this made my day.</description>
		<content:encoded><![CDATA[<p>You are a Blessing.  This saves so much time, I was about to read the entire instruction manual and follow step by step.  However, this made my day.</p>
]]></content:encoded>
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