Part 1 - Learn basic tools and how to get the most out of the tools you have.


Part 2 - Learn about basic modeling tools.


Part 3 - Learn how to set up for animation.


Part 4 - Learn how to use cameras to get the image you want.


Part 5 - Learn how to batch render your animations.

4 Responses to “tips and tricks for maya”

  1. Alfons Says:

    You are a Blessing. This saves so much time, I was about to read the entire instruction manual and follow step by step. However, this made my day.

  2. Justin Says:

    I'm glad it was helpful.

  3. Nnamdee Says:

    Hey justin. Just tot I should ask you this quickly.
    When you model and texture a character in Maya and ur done with every other stage but rendering. Do you need to render out all the passes for that CG element?

    I read an e book that says CG stuff never looks real when com posited with real footage if we just render out the finished model once. Please tell me if I am right on this.

  4. Justin Says:

    Yeah, I would. If you just render out a "flattened" version as one ima sequence you just don't have the same level of control of how things end up looking. If you render as separate passes you can make out certain parts of reflections or shadows easier. You could just keep updating your 3d file and try to get it to match, but from a time standpoint it's much easier to just make the little finesse tweaks in after effects or some other compositing program. Keep in mind too that things rarely look perfect straight from 3d. Composiing can make or break a project and having all the control you can is the best option. If you're worried about managing a lot of files look into using openEXR format. I'll group all you passes into one file. I'll post a tutorial about this soon.

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